Friday, April 6, 2007

Samplewelcome Address




Si:
u = x * (w / a) v = y * (i / h) The matrix representing this transformation is:





<=1)
glViewport: glViewport function selects the portion of the window that can be drawn in OpenGL, the way defined is: void
glViewport (Glint x, Glint and GLsizei width, GLsizei height);
where x and y are the parameters that specify the lower left corner of the window, these parameters generally both zero, the width parameter and height the size of the window in pixels.

0 comments:

Post a Comment