Tuesday, April 10, 2007

Chanel Earings Calgary

6. Bitmap Stroke and GLUT API Timer Complete



Improved Algorithm of Straight Line Rasterization
Void
line (int x0, int y0, int x1, int y1)
{M =
flout

(y1-y0) / (x1-x0)

;
int x = x0;
int y = y0;

point (x, y);

if (x = 0



& & m> = 0 & & m













do




{x = x +1;



y = y1 + m (x -x1);




point (x, y);



} while (x! = x1);




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